My homebrew campaign begins around Beregost along the Sword Coast of Faerûn. This is a low magic campaign as the weave—broken upon Lady Mystra’s death during ‘the edition that shall not be named’—is just beginning to appear again in the Realms. The following optional/variant rules are in effect:
- Climb On
- Overrun
- Shove Aside
- Tumble
- Magic Item Creation
- Scroll Mishaps
- Magic Item Identify
- Multi-classing
- Wands don’t recharge